Augmented reality (AR) head-up displays (HUDs) are widely considered to be the future of connected vehicles, but more human-centred studies are needed to assess the impact of AR on the driver while operating a vehicle on public roads, say Cambridge researchers.
In this episode, we talk about how the introduction of scent can enhance the VR experience and phobia treatment along with an implementation of mixed reality for automotive development which promises a more efficient development flow.
Researchers have conducted a study that showed that nanolattices possess high spectral selectivity. Their layers can be used as color filters for specific wavelength ranges, and one glass plate can contain records of up to six layers.
Snapfeet is a new mobile phone app that shows how well shoes will fit based on the 3D shape of the user’s foot. It also offers a simple augmented reality (AR) visualisation of what the shoes will look like on the feet.
Cornell Tech researchers have developed a mixed-reality (XR) driving simulator system that could lower the cost of testing vehicle systems and interfaces, such as the turn signal and dashboard.
Putting volunteers into the virtual reality world of Capcom's zombie-filled Resident Evil 7, researchers have found that smells — particularly unpleasant ones — have a measurable effect on user presence, in a study which could prove important for future VR training systems.
Virtual reality (VR) is no longer the sci-fi dream promised to many for decades, but never quite delivered. In fact, 2016 could even be the year of VR. CNN Money, among others, named it one of its only two biggest tech trends this year